BAI515A | COMPUTER GRAPHICS

Graphics Systems and Models: Applications of Computer Graphics, A Graphics System, Images: Physical and Synthetic, Imaging Systems, The Synthetic-Camera Model, The Programmer’s Interface, Graphics Architectures, Programmable Pipelines, Performance Characteristics.
Input and Interaction: Interaction, Input devices, Clients and Servers, Display Lists, Display Lists and Modeling, Programming Event Driven Input, Menus.
 Geometric Objects and Transformations: Frames in OpenGL, Modeling a Colored Cube, Affine Transformations, Rotation, Translation and Scaling, Transformation in Homogeneous Coordinates, Concatenation of Transformations.
Viewing: Classical and Computer Viewing, Viewing with a Computer. Lighting and Shading: Light and Matter, Light Sources, The Phong Lighting Model, Polygonal Shading.
 From Vertices to Fragments: Basic Implementation Strategies, Four major tasks, Clipping, Line-segment clipping, Cohen-Sutherland Clipping, Liang-Barsky Clipping. Implementation Algorithms for Graphics Primitives and Attributes: Line-Drawing Algorithms, DDA Algorithm, Bresenham’s Line Algorithm, Parallel Line Algorithms, Setting Frame-Buffer Values, CircleGenerating Algorithms, Midpoint Circle Algorithm.

BAI515A | Model Question Paper with Solution

Access well‑organized Model Question Paper with step‑by‑step, point‑wise solutions. Each solution is created to save your time, clarify concepts, and help you revise effectively. 

BAI515A | Passing Package
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A smart package made for VTU students! Selected important questions prepared to cover exactly what matters in VTU exams. Clear, simple, and quick to revise – perfect for last‑minute preparation and aiming for better marks with confidence.